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181. Lab slot idea - in Player Features and Ideas Discussion [original thread]
Edited by: Phoenix 777 on 08/03/2005 13:30:00 Edited by: Phoenix 777 on 08/03/2005 13:09:45 now... why dont we limit every alliance to one station and every corp to one office...... and make tons of conqurable stations,... so every noob c...
- by Phoenix 777 - at 2005.03.08 12:33:00
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182. Missile 'lancin. - in Player Features and Ideas Discussion [original thread]
Edited by: Phoenix 777 on 07/03/2005 13:45:03 Edited by: Phoenix 777 on 07/03/2005 13:33:41 Quote: I wonder how often ccp personell reads this forums lately anyway... i wonder if it reads them at all.... i also wonder if theyre sti...
- by Phoenix 777 - at 2005.03.07 13:14:00
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183. Defender Guidance MOD - in Player Features and Ideas Discussion [original thread]
this would make many changes, and might balance missles without nerfing them. there would be a med slot defender guidance mod, if you would target a ship with the mod, your defenders would hit the missles of the targeted ship... concord wouldnt ...
- by Phoenix 777 - at 2005.03.07 12:57:00
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184. R&D issue - in Player Features and Ideas Discussion [original thread]
actually.. i belive that if you have 30k tickets out of lets say 1 mil tickets, you have a 3% chance... this has allready been done... --- --- WaKe uP & DreaM oN
- by Phoenix 777 - at 2005.03.07 09:35:00
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185. Roleplayers option (freeing slaves) - in Player Features and Ideas Discussion [original thread]
Edited by: Phoenix 777 on 07/03/2005 10:25:24 Now, i know that slaves are an illegal trade good, but i think it would be a nice option for role players, if you could free slaves, that would inrease standings with gallente and minmatar. Or you...
- by Phoenix 777 - at 2005.03.07 09:32:00
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186. Just wondering CCP - in Player Features and Ideas Discussion [original thread]
im just wondering what kind of idea to improove the game is this. Im just wondering if you published this on the right forum. Im just wondering if think youre someones boss so that you want a status report. And im just wondering if you ever hea...
- by Phoenix 777 - at 2005.03.07 09:31:00
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187. Physical Objects - in Player Features and Ideas Discussion [original thread]
Edited by: Phoenix 777 on 06/03/2005 19:21:09 i dont think manual sterring will ever happen, this is a mmo not a lan game, the network and the connections used to access the servers (and possibly the amount of players on the servers) put out o...
- by Phoenix 777 - at 2005.03.06 19:20:00
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188. R&D issue - in Player Features and Ideas Discussion [original thread]
Originally by: Joshua Foiritain and dont accept the offer... then the bpo gets put back in the lottery... then someone else gets the offer... ^ Thats how it works are you sure cause.. an offer takes some time... and if its not d...
- by Phoenix 777 - at 2005.03.06 18:49:00
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189. Interesting menu entrys - in Player Features and Ideas Discussion [original thread]
Edited by: Phoenix 777 on 05/03/2005 12:08:59 ive heared that repackage options in the containers have been removed... so now options like that wount be available? while there are menu entrys like "resign as a ceo" if you click your pic in cha...
- by Phoenix 777 - at 2005.03.05 12:04:00
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190. Having problem with repackage option inside containers. - in EVE General Discussion [original thread]
i really remember using it a couple od days ago... --- --- WaKe uP & DreaM oN
- by Phoenix 777 - at 2005.03.05 12:02:00
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191. Blueprints and Copies - in Player Features and Ideas Discussion [original thread]
yeah.. that would really be a usefull improovement... --- --- WaKe uP & DreaM oN
- by Phoenix 777 - at 2005.03.05 11:48:00
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192. Consensual pvp duals - in Player Features and Ideas Discussion [original thread]
great idea... betting and dual observation option for others would be cool too.... i do think however, that it shouldnt be ended by warp out... no warp except if 1) both accept ending of the dual 2) one gets killed 3) time passes warp out would...
- by Phoenix 777 - at 2005.03.05 11:44:00
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193. Deepspace is killing me. - in Player Features and Ideas Discussion [original thread]
do you mean deadspace? --- --- WaKe uP & DreaM oN
- by Phoenix 777 - at 2005.03.05 11:37:00
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194. LVL 5 (pvp missions) - in Player Features and Ideas Discussion [original thread]
Quote: Mixing agent missions with random effectively non-consensual PvP = NO! why not? any good arguments? --- --- WaKe uP & DreaM oN
- by Phoenix 777 - at 2005.03.05 11:35:00
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195. LVL 5 (pvp missions) - in Player Features and Ideas Discussion [original thread]
Edited by: Phoenix 777 on 05/03/2005 11:33:23 now wouldnt it be interesting if agents could put together two oposition teams of mission runners... and put em on a missions. there could be deadspace scenarios made... (teams would be premade ra...
- by Phoenix 777 - at 2005.03.05 11:22:00
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196. R&D issue - in Player Features and Ideas Discussion [original thread]
Quote: Got enough crap getting offered by agents as it is. i guess youre talking about LP here... --- --- WaKe uP & DreaM oN
- by Phoenix 777 - at 2005.03.05 11:17:00
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197. R&D issue - in Player Features and Ideas Discussion [original thread]
If i understand this right... R&D is a lottery every RP is a ticket.... now the problem that halts getting bpos in eve is.... unactive characters... on unactive acounts... owned by people that dont play anymore... get a lot of RP, every day... a...
- by Phoenix 777 - at 2005.03.05 10:33:00
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198. Mining Improovemnt (low/high sec - bigger risk > bigger difference) - in Player Features and Ideas Discussion [original thread]
Edited by: Phoenix 777 on 05/03/2005 09:38:57 Quote: Low sec is the only thing we need boosted. The others are just fine i assume this is only becouse youre a carebear killer, and you want them to mine in low sec... there are rats w...
- by Phoenix 777 - at 2005.03.05 09:28:00
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199. Executive Operations recruiting (We Kill Carebears!) - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Phoenix 777 on 05/03/2005 09:45:48 are you to lame to fight a worthy oponent so you kill those with no pvp skills? (btw people.. yeah yeah... join a script kiddie h4ck3r wannabe 2 man corp) --- --- WaKe uP & DreaM oN
- by Phoenix 777 - at 2005.03.05 09:24:00
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200. Training skills idea - in Player Features and Ideas Discussion [original thread]
now that would be really cool :P since eve works so that even chars on unactiv accounts remain active... so if you would buy all the skills... stop playing... and came back after a year... you would have skills at lvl 5 and so.... this skill prob...
- by Phoenix 777 - at 2005.03.05 09:21:00
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